An unknown enemy has threatened the galaxy.  You are Rook, the last ship captain remaining, and your ship is barely held together with duct tape and sheer will.  Play like a shoot-em-up or an idle game (unlockable), the choice is yours.  Upgrade your ship and progress through multiple sectors to save everyone. 

== ADDITIONAL DISCLOSURE / DEV NOTES ==

All code was generated using Claude AI.  All art and sound assets are programmatically generated.   All art and sounds are compiled at run-time, not LLM AI generations.  Art is generated using ASCII maps or functions.  I do want to make another pass on sound/music at some point so please keep in mind this is on my todo list.  Best effort was made for code review, and while no game-breaking bugs were encountered during the final testing phase it is possible you may experience something unexpected.  Multiple balancing passes were done over hundreds of hours but I am open to suggestions if anything feels off.  Best effort has been made to keep consistent frame rates, but it can get bogged down at very high waves.  The main build runs comfortably at 120+ fps on my i9-13900HX cpu and 32gb ram laptop. Web builds have their own set of limitations, and best effort has been made to keep a consistent 60fps).  Dynamic culling of background flair has been implemented to assist with frame drops.  I'll continue tweaking the engine for performance, just leave a note if anything comes up.  Feature-wise this game is complete, so performance tweaking and bug fixing aside this is the full game.  Please know this is my first game release, and still working out details but I hope you will enjoy it nonetheless. 

Updated 1 day ago
Published 2 days ago
StatusReleased
PlatformsHTML5, Windows
Authornyxbc
GenreShooter, Simulation
Made withGodot
TagsBullet Hell, Endless, Fast-Paced, Incremental, Indie, Pixel Art, Shoot 'Em Up, Space, upgrades
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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Development log